While we have discussed the topic of staying ahead of the curve in past conversations, I thought I would expand on that a little bit more. The exact moment that Web 2.0 began is debatable, but what is more important is figuring out when we are ready to move on to the next generation. As I was reading through Demo.com, I found an article on this topic. Chris Shipley, the Executive Producer of Demo, makes a case that Web 2.0 is drawing closer to its end and the next generation of tech development is right around the corner.
The original “flat” Web was about displaying information, or brochure-ware as the term went in the early days of the Web. Transactions (eBay, Amazon, etc.) helped define the dawn of the term Web 2.0. She then positioned Facebook and the social networking phenomena as the third generation of the Web, an interactive trend that shifted power from site owners to users…Shipley argued that while Facebook, MySpace and other social network sites are used by millions, it’s not a mass market technology.
In her case, she states that there is a lack of transparency and trust, as well as ease of use and choice issues that are preventing MySpace and Facebook from reaching an even larger market than it does now. She states that in the next generation, barriers will come down and Distributed Web will reach a far greater audience in a personal way through syndication and distribution. While I wish she could have expanded more on the topic, this is all that was quoted:
Examples of the distributed content trend? Take the rise of SaaS and cloud computing as tech trends. “We don’t get there with a desktop and browser paradigm,” said Shipley.
This is probably the wave we need to explore. The challenge here is that the ante and stakes may be upped significantly in this new space.
ALSO READ: http://en.wikipedia.org/wiki/Web_3.0
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Sources:
http://www.internetnews.com/bus-news/article.php/3770116/DEMO+Web+20+Is+So+Yesterday.htm
plaYce – Hello Cloud Computing! Goodbye SaaS?
Posted in Business Profiles, Innovation, News & Commentary, Technology, tagged cloud computing, gaming, MMORPG, RuneScape, SaaS, Start-Up, TechCrunch 50, Technology on September 11, 2008| Leave a Comment »
In a previous post, I blogged about how Cloud Computing is the future, and the latest release of Google’s Chrome will speed up this process. Companies such as NetSuite, NETtime Solutions and EnterpriseWizard publicly announced they will support Chrome last week. This year’s TechCrunch 50 had several good examples of utilizing Cloud Computing to begin the next wave of computing. A great example of this is the start up plaYce. While I am not yet convinced that this will be THE platform that will revolutionize worldwide, streaming, high quality gaming; I believe they are heading in the right direction and paving the way for similar companies and platforms to step in.
plaYce’s proprietary technology automatically and accurately reconstructs the entire world in 3D and streams it with high frame rate from within the browser. Consequently, this unique, immersive, “Mirror World” gaming experience does not rely on a heavy client download. plaYce is designed such that every pixel has a world co-ordinate, enabling integration with user generated content and other forms of geo-tagged data.
plaYce connects gamers with their social graph through quick engagement, synchronous, social games. At the same time, plaYce provides Game-Infrastructure-as-a-Service, enabling independent developers to design games situated anywhere in the world: car races in Hong Kong, first-person shooters in the Amazon, treasure hunts in Manhattan, etc. Aside from the technological benefits, plaYce saves game designers 50-75% of development costs and significant time to market.
What a great example of Cloud Computing. After seeing their demo, I was curious whether this is technially considered SaaS or just falls under the general category of Cloud Computing. It seems it fits more into the latter category. While plaYce is not the first to roll out this concept, their platform may be the one the ultimately brings it to the masses. RuneScape was the first and probably still is the most poplular MMORPG.
RuneScape is a Java-based MMORPG (Massively Multiplayer Online Role-Playing Game) operated by Jagex Ltd. It has approximately ten million active free accounts and is a browser-based game with some degree of 3D rendering. RuneScape was created by Andrew Gower, the creator of DeviousMUD, the forerunner to RuneScape, in 1998. Rewritten and renamed, the first version of RuneScape was released to the public on 4 January 2001 in beta form. It has a free-to-play option, and a simple interface that is accessible on most web browsers.
According to an article on ZDNews, Harry Derbes, CEO of Lawson, seems to think that SaaS is on its way out over the next two years and will be making way for Cloud Computing to step in. While I don’t necessarily believe it will be gone in two years, I think Cloud Computing will become much more prevalent than SaaS in the marketpalce over the next decade.
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Sources:
http://www.playce.com
http://www.crunchbase.com/company/playce
http://www.informationweek.com/news/internet/google/showArticle.jhtml?articleID=210500320
http://cloudcomputing.sys-con.com/node/612033
http://news.zdnet.com/2424-9595_22-218408.html
http://www.runescape.com
http://en.wikipedia.org/wiki/RuneScape
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