This is the article on startupSD.com you told me about. Collar Free discloses monthly revenue, priviate capital already obtained, and angel capital they are seeking. It’s hard to believe that Collar Free has been around for 7 months already, time is flying by!
I was with Jimmy Hendricks and Patrick Dillon the night they official launched Collar Free, the online community for graphic and fashion designers, to the public. They invited me to their North Park pad turned office and I got to see a very real portrait of an early stage startup. Now, 7 months later, Collar Free is starting to emerge as one of San Diego’s more innovative startups. I recently checked in with the Co-Founders to find out what they’ve been up to and where they’re headed.
The Collar Free brand has transitioned from an edgy and almost too hip lifestyle brand—remember the condom with every t-shirt gimmick—to a savvier and more sophisticated brand focused on fashion for independent people.
…they’re working with $180,000 in private funding and looking for an additional $200,000 in angel investments. They’re already bringing in $25,000 in revenue per month with a pretty legit business model.
Using some quick numbers, a $25,000/month revenue average equates to roughly 1000 shirts sold at an average price of $25. Not too shabby.
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Sources:
http://www.startupsd.net/startupnews/post/collar-free-grows-up-and-goes-retail
What is the most profitable company per employee?
Posted in Business Profiles, Innovation, News & Commentary, tagged goldman sachs, google, nintendo, outsourcing, profitability on September 17, 2008| Leave a Comment »
This absolutely floored me when I saw it. I never would have guessed that Nintendo generates the most profit per employee. I would have guessed many other companies before I would have even though about Nintendo. What a comeback they have made with the Wii.
According to calculations by the Financial Times, the average employee at Japanese video games maker Nintendo is on track to earn more for their company this year than the average Goldman Sachs employee did in 2007, the investment bank’s best ever year. Nintendo also makes more per employee than internet group Google.
For an electronics company to make more per employee than a high-powered investment bank is exceptional, and the figures highlight how profitable Nintendo, a company with less than 3,000 permanent employees, has become after the success of its Wii and DS consoles. Before tax and before pay, the average Goldman employee generated $1.24m in profit last year, based on the company’s accounts.
But after Nintendo upgraded its earnings forecast recently, the FT estimates each staff member will produce more than $1.6m in profit this year.
$1.6 million in PROFIT per employee is phenominal. The next logical question is how do they do it?
Nintendo is able to make so much money with so few people because it relies on outsourcing.
All manufacturing of the Wii is outsourced, and even high-profile games such as Mario Party are developed externally, with oversight from Nintendo producers. In spite of their profitability, however, there is unlikely to be an outbreak of programmers driving Maseratis to work at Nintendo’s headquarters in the southern suburbs of Kyoto.
I’m sure there is more to it than this, but this is still a great lesson to keep in mind. But wait, it gets even better. How much would you expect an employee that generates $1.6M in profit to earn each year in salary?
Whereas at Goldman the mean employee walked away with compensation of $660,000 in 2007 – about half of the profit they generated – the average salary at Nintendo was just $90,900. The rest goes to share-holders.
Nintendo and its staff remain humble – another contrast to the ‘Masters of the Universe’ at big investment banks – in spite of the pressures of running a company that now has a market capitalisation of $64bn.
Absolutely incredible.
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Sources:
http://www.ft.com/cms/s/0/9d9624a4-8341-11dd-907e-000077b07658.html
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