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Posts Tagged ‘MMORPG’

In a previous post, I blogged about how Cloud Computing is the future, and the latest release of Google’s Chrome will speed up this process.  Companies such as NetSuite, NETtime Solutions and EnterpriseWizard publicly announced they will support Chrome last week.  This year’s TechCrunch 50 had several good examples of utilizing Cloud Computing to begin the next wave of computing.  A great example of this is the start up plaYce. While I am not yet convinced that this will be THE platform that will revolutionize worldwide, streaming, high quality gaming; I believe they are heading in the right direction and paving the way for similar companies and platforms to step in.

plaYce’s proprietary technology automatically and accurately reconstructs the entire world in 3D and streams it with high frame rate from within the browser. Consequently, this unique, immersive, “Mirror World” gaming experience does not rely on a heavy client download. plaYce is designed such that every pixel has a world co-ordinate, enabling integration with user generated content and other forms of geo-tagged data.

plaYce connects gamers with their social graph through quick engagement, synchronous, social games. At the same time, plaYce provides Game-Infrastructure-as-a-Service, enabling independent developers to design games situated anywhere in the world: car races in Hong Kong, first-person shooters in the Amazon, treasure hunts in Manhattan, etc. Aside from the technological benefits, plaYce saves game designers 50-75% of development costs and significant time to market.

What a great example of Cloud Computing.  After seeing their demo, I was curious whether this is technially considered SaaS or just falls under the general category of Cloud Computing.  It seems it fits more into the latter category.  While plaYce is not the first to roll out this concept, their platform may be the one the ultimately brings it to the masses.  RuneScape was the first and probably still is the most poplular MMORPG.

RuneScape is a Java-based MMORPG (Massively Multiplayer Online Role-Playing Game) operated by Jagex Ltd. It has approximately ten million active free accounts and is a browser-based game with some degree of 3D rendering. RuneScape was created by Andrew Gower, the creator of DeviousMUD, the forerunner to RuneScape, in 1998. Rewritten and renamed, the first version of RuneScape was released to the public on 4 January 2001 in beta form. It has a free-to-play option, and a simple interface that is accessible on most web browsers.

According to an article on ZDNews, Harry Derbes, CEO of Lawson, seems to think that SaaS is on its way out over the next two years and will be making way for Cloud Computing to step in.  While I don’t necessarily believe it will be gone in two years, I think Cloud Computing will become much more prevalent than SaaS in the marketpalce over the next decade.

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Sources:
http://www.playce.com
http://www.crunchbase.com/company/playce
http://www.informationweek.com/news/internet/google/showArticle.jhtml?articleID=210500320
http://cloudcomputing.sys-con.com/node/612033
http://news.zdnet.com/2424-9595_22-218408.html
http://www.runescape.com
http://en.wikipedia.org/wiki/RuneScape

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